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The Woods Academy

Where curiosity and confidence thrive.

Technology

At The Woods Academy, technology is an important part of a student’s academic pursuits. The Woods sees technology as a way to enhance and extend learning. Technology allows teachers to further engage and motivate students in their exploration of the curriculum.

In the Classroom

Our various uses of technology support innovative learning. The Woods Academy has a robust wireless network that allows all classrooms to use an array of mobile devices. The school has a one to one device program for students in Grades 1 through 8. Each classroom in Grades 1 through 8 is furnished with LCD projectors and an audio system. Several classrooms throughout the school have document cameras to allow teachers to easily share resources and student work. Each of our Preschool classrooms is equipped with a tablet station. Students and teachers have access to various software programs that support student education. Many of the programs are adaptive and allow for personalized learning.

Innovative Technology Curriculum

At The Woods Academy, we believe that our students need a solid foundation in technology. This foundation includes understanding how technology works as well being able to use technology to create. Not only do our classroom teachers integrate technology into their lessons, but an explicit technology curriculum is taught to our students beginning in Preschool.

Montessori Preschool

Montessori Preschool students are introduced to robotics and programming through Bee-Bot. Bee-Bot is a programmable robot that is perfect for teaching sequencing, estimation, and problem-solving. Research has shown that the more a student develops sequencing skills, it has a measurable positive effect on reading comprehension.

Lower School

Grade 1 students continue to learn about computer programming through Scratch Jr. Students learn problem solving by programming their own interactive stories and games.

Grade 2 students are introduced to robotics through the WeDo Lego robotics program. Students are able to build and program a variety of robots.

Grade 3 and 4 students learn computer programming concepts through Scratch and Kodu. Scratch and Kudo were developed to allow students to create interactive stories, games, music, and art while using mathematical and computational ideas.

Upper School

Grade 5 students learn about The Science of Robotics. The Lego Mindstorms Robotics curriculum forms the core of the computer programming and robotics unit. Students are challenged to design and program robots that will accomplish a variety of tasks. The unit culminates with a robot design competition.

In Grade 6, students take a technology class to continue their understanding of computer science. Students explore computational concepts and design thinking by creating games. They use various applications to rapidly prototype and apply programming skills.

Grade 7 and 8 students explore the food science lab. Students learn about different growing techniques such as hydroponics. They build and program electronic sensors to take readings about the growing environment. Students also learn how to design objects for the 3D printer. They combine these designs with their electronics.

After School Technology Programs

Students have the opportunity to continue to learn about technology after the regular school day.

Montessori Preschool

Preschool and Grade 1 students can participate in program called Robotics Junior. During this workshop, students engage in playful learning. They explore problem solving and understand concepts such as sequencing, cause-and-effect, programming, sensors and motors. The students create a sequence of instructions for the robot to complete.

Lower School

Preschool and Grade 1 students can participate in program called Robotics Junior. During this workshop, students engage in playful learning. They explore problem solving and understand concepts such as sequencing, cause-and-effect, programming, sensors and motors. The students create a sequence of instructions for the robot to complete.

The Electronics Playground is a six week workshop that allows Grade 3 and 4 students to invent and play with electronics. Students learn how circuitry works in order to make interesting projects.

Upper School

Students in Grades 6 through 8 have an opportunity to be part of the after school robotics teams. The teams design a robot to compete against other teams.